![]() ![]() We can add the character controller component to the player object and a sphere collider is added with it. But why recreate the wheel when Unity provides a ready made character controller for us. We could start by adding Rigidbody component and a collider and then diving into code to make everything work. We need it to move the player obviously, but we also need something that makes sure the player can interact with the physical world around them. So what does a decent character controller need? ![]() It’s that first milestone moment for any aspiring developer. One of the first things we want to do in a game is get our player moving. You can delete using System.Collections and using as they're not needed for this script.Who really wants to write their own character controller from scratch unless they have too? I know for sure I don’t. Start is called before the first frame update Public class PlayerMovement : MonoBehaviour You'll be met with a default Unity script: using System. See also: What Is Modular Programming in Unity and Why Is it Important?ĭouble-click your script to open it. For now, we'll focus on the basics and use one script. If you're planning to add multiple types of movement for different characters or controller types, you'll want to create many different scripts for each type of movement. ![]() Name this script something along the lines of "PlayerMovement". Then, right-click in your Scripts folder and Create a new C# Script. You'll need these components to add physics, and therefore movement, to your Player. Add a Rigidbody, and then add another component as a Capsule Collider this time. Related: The 5 Unity Game Development Languages: Which Should You Learn?Ĭlick on the Player object and, in the Inspector view, scroll down to Add Component. ![]()
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